NUDGE NUDGE GAMES
Rafael (Germany). Managing director, game design & tech lead.
Anya (Russia). UI design, and illus.
Jeffrey (Germany). Art director.
Salvador (UK). Game writer.
Justin (China). Networking and gameplayer programmer.
Shanta (Bangladesh). UI developer, and gameplay.
Edbert (Indonesia). Backend developer.
Tatsu (Indonesia). Known for the HQ BSL Shader pack of Minecraft which was downloaded ~100M times.
LZ (Singapore). Animator.
Lea (Germany). 3D environment artist.
Lisa (Germany). 3D character artist.
Franziska (Germany). 3D character artist.
Sarah (Germany). 3D character artist.
Jenni (Germany). 3D env artist.
Christian (Austria). Marketing director.
Carmen (UK). Game writer.
Nikolai (Russia). Sound design. Passionate about the sound of monoliths for 11 years.
Rafael (Canada). Animator. He's not only doing awesome art, but also into comics. You might know him for Duelyst, Skullgirls or Shovel Knight.
Adam (USA). Animator. You might know him from Duelyst and Space Pets, and his illustrations.
Liam (UK). Backend developer.
Yu (China). A collective of 2D artists.
What is Nimoyd?
Nimoyd is a sandbox game with sci-fi and fantasy setting on Earth in the year 2702. Build, craft, dig, farm, and fight through procedurally generated cities and dungeons in this new survival game. Choose your hero from a number of characters, from humans to the elven-like Wardens, to the big Giants, to alien villains. Meet the Underlord and his minions in the underworld, or fight off the alien mercenaries that arrived to colonize your planet. Talk to numerous villagers and reveal stories, which allow you to marry your sweetheart and even to become a parent. And once you die, you can play further as your child and inherit everything. Meet the kings and leaders of all 12 factions in the game, which are entangled in pesky wars. And on top of it, your planet itself is changing. The toxic Fungus biome is spreading every night, transforming whole regions and cities, unless you and your friends do something about it.
Where is Nimoyd coming from?
It started somewhere 2016 as a spare time indie project between Rafael and Jeffrey, and after a few years and prototypes, we managed to hire 4-5 team members beginning 2019, in order to team up with an investor in late 2021 for a team size of ~30 as of 2022.
Which platforms will be supported?
As for now, PC and mobile. Consoles will be coming after the PC release.
When is the release date?
It is not defined yet, but late 2022 or early 2023.
Where can I follow you on social media?
Is there a playable demo?
Not yet. But there will be a closed beta or open dev time in mid to late 2022 again.
What about dev logs?
We do video logs on YouTube, every 2-4 weeks now, with additional blogs for each devlog.
Will there be mod support?
Yes, from day one. The game is itself a vanilla mod to the game, so you can easily override most of the content. And the goal is to make everything moddable over time.
Are there any DLCs planned?
No. We do not see a need for DLCs yet.
Proven Lands. Started 2013 as a game jam which then quickly turned into a full game that attracted a lot media attention. We had to freeze the development for now, but you'll see some of its elements in Nimoyd.
A beautiful and cool board game secretly in development that will probably be released together with Nimoyd.